INTERESTED IN WORKSHOP WITH THE WEARABLE?
LEVELS OF LEARNING
EXPERIENCE-BASED INTERACTIVE PSYCHOSIS SIMULATION WORKSHOPS
1. PERSONAL LEARNING
WHAT DOES IT FEEL LIKE...
...to hear voices?
...to want to obey them?
...to struggle with different realities at the same time?
2. SHARED LEARNING
HOW DOES IT INFLUENCE YOUR...
...ability to speak?
...ability to move?
...ability to connect?
3. INTEGRATED LEARNING
HOW TO USE THESE INSIGHTS...
...in an organisation or institution?
...in public spaces?
WORKSHOP OPTIONS WITH THE WEARABLE
LIVE DEMO 25+ people
We provide keynotes and lunch lectures with or without live demonstrations.
FESTIVAL 40-80 people
We are the talk of the town when we appear at a festival or a congress.
STANDARD 9-24 people
Your team will be buzzing with insights even three years after we have visited.
CUSTOM let's talk
A private workshop for a professional, a group workshop for your family?
With our team of experienced creative actors, we guide you into a world of altered senses. THE WEARABLE allows a person to temporarily surrender to a cinematic narrative in which reality is altered in such a way that it becomes similar to the diverse subjective experiences of psychosis. The experience of THE WEARABLE enables a wearer to see and hear his or her everyday world while simultaneously being influenced by real-time semantic information layers and digital video and audio effects.
The experience lasts about 12 minutes and includes several scenes and acts. In the experience, you are asked to participate in a (fictional) medical experiment, in which you allow your mind to be uplinked to the mind of 'A Girl Named Jamie', who is in psychosis. Your task, while in her mind, is to follow her memories, her voices, and her thoughts, and find clues about her experiences. Be prepared to play The Movie Game, to meet The Oracle, to take on power over color and become pregnant with technology as your reality and the reality of Jamie intertwine. Each experience is uniquely determined by the computer as well as the wearer.
REVIEWS FOR THE WEARABLE
"This experience really is an eye-opener. No amount of books, articles, or patient reports can simulate this experience. I am thankful for the opportunity to experience empathy that is more real. Every mental health professional has to experience this."
"Half an hour in the experience is equal to two weeks of training"
“I found the experience quite surreal at times, like an LSD trip. At one time I found it almost enjoyable, but after taking it off, it made the real world seem more disconcerting for a while. I was sweating. Ten minutes on, my mind is still trying to adjust and make sense of what my senses have just experienced. To have these conditions be part of daily life would be torturous. An experience that would benefit anybody who would be in contact with a person suffering with it.”
“Thank you. Amazing experience. Interesting perceptional experience instances of being disembodied – distanced from your voice and from own body- overlaid voices and images strangely enjoyed the experience.”
REVIEWS FOR THE LABYRINTH
“Possibly the most elusive of all exhibits at FACT is the Labyrinth Psychotica, forcing even the most stable minds into a weary state of contemplation and uncertainty. As you’re handed a lab coat and led into utter darkness, you’re forced to immerse yourself into the mesmerizing, terrifying and confronting world of psychosis. Immeasurable twists and turns leading you further into the unknown trick your mind into replicating symptoms of psychosis. Expect strobe lighting, claustrophobia and absolute darkness (with whispering voices thrown in to really trip you out).”
“The stand out piece for me was Jennifer Kanary Nikolova's 'Labyrinth Psychotica' […]. The gallery staff requested I remove my bags and jacket, and instead adorn a white lab coat. Stepping into the labyrinth, I felt a rush of excitement like I was embarking on a Crystal Maze quest, but that soon wore off when I realized that it was dark, disorientating and a little scary. Moving through the cloth only seemed to reveal more cloth and more darkness, and I wondered when it would end. I could sense my movements becoming increasingly erratic until I stumbled a beautiful light piece amidst the darkness. This installation, in a creative and engaged way, attempts to show the audience how psychosis blends realities and perceptions. I certainly experienced an altered state of mind.”
“I experienced Labyrinth Psychotica at @FACT_Liverpool on Sunday. It was intense, suffocating and unforgettable.”
New psychosis simulation tools on their way!
THE ANOIKSIS MAP
LABYRINTA PSYCHOTICA - II
THE ANOIKSIS EXPERIENCE
A new and improved immersive - downloadable - VR App of Jamie's Mind. Feel what she feels, hear what she hears. With more 'do-it-yourself' features.
The way a question is asked limits and disposes the ways in which any answer to it — right or wrong — may be given ~ Suzanne Langer
EXPERIENCE AT OWN RISK
The main question we usually get is: Are the simulations dangerous? Might they stimulate psychosis, instead of simulating it? Our experience is that Labyrinth Psychotica simulations shift perspectives on what psychosis entails in an intense but gratifying experience.
THE LABYRINTH and THE WEARABLE are created to manipulate your emotions and senses. The experiences are art experiences 'at own risk'. They are a 'do-it-yourself' psychosis experiences, meaning you decide how far you let your imagination run in Jamie's Mind. The experiences are technologically immersive. Hence we provide the following warnings that come with any multi-media experience:
In rare cases, quick changes in lighting may trigger a migraine or epileptic episode. Certain noises may affect existing tinnitus. VR glasses may cause nausea, like carsickness or seasickness. This effect is known as cybersickness. Please contact us for more detailed insights into potential side effects. If you have any concerns, let's talk!
Be kind. Keep learning. Be mindful. Be forgiving. Respect boundaries. Keep trying