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Since antiquity, madness has been expressed and simulated by many artistic forms, from Greek tragedies such as Euripides’s Madness of Heracles to books such as Philip K. Dick’s Martian Time-Slip (1964); from films such as Richard Kelly’s Donnie Darko (2001), to paintings, such as Edward Munch’s The Scream (1895). Science is not unknown to make use of visual representations Photographic portraits were used to express different mental states for educational purposes, such as the 1878 Attitudes passionnelles: extase, Iconographic photographic de la Salpêtrière, to be found at the Museum Dr. Guislain in Gent, Belgium.


In recent years, there have been several psychosis simulators that have been created in a scientific context as virtual teaching and awareness environments for mental health workers and students, providing a method for generating empathy, also among family members and relatives. While studying these psychosis simulators, my research points out where there is room for improvement in the design structures of these simulations and argues for the use of multimedia installation art as a creative tool of knowledge in approaching a better understanding of the subjective experience of psychosis. Such a tool provides an alternative environment for discussions as it acts as a realtime catalyzer and prosthetic for our imagination. At the same time it helps identify psychosis simulation, as a pioneering field that is in dire need of discourse.

What is it like to be...psychotic?

psychosis simulation projects:

Paved with Fear, Janssen-Cilag

Mindstorm, Janssen-Cilag

Second Life, Virtual Hallucinations Project

Queensland University

(under construction)

psychosis simulation